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Starcraft 2 campaign guid
Starcraft 2 campaign guid




starcraft 2 campaign guid

Now onto lotv, which took my less than 2 sitdowns to beat (id say probably less than 5 hours total, including time spent watching cutsences, customizing the to Soa or my solider assignments.Īgain the mission count was less than wol but the difficulty of the missions made some a cake walk and others slightly annoying.įirst off, the prologue mission difficulty (of the first two) was a significant step up compared to the others. Enjoyable at times but cut off at the knees due to too easy gameplay, boring character development and an overall meh story arc.

#STARCRAFT 2 CAMPAIGN GUID FULL#

Overall, I think the customization of kerri/army was the highlight of the gameplay, but the decisions were not as binary or permanent as those in wol, so kind of a mute point.Īlso, unlike wol, the ending missions were a complete cakewalk, I believe I full cleared the last one (every single thing dead on map) in about 18 minutes with roach/hydra. The one interesting thing was the permanent evolutions that could drastically change your play style or give you a new comp to play around with (like cropser roaches, or combining both zerglings and jumping banelings ). Also due to zerg macro mechanics, it was easy to max out at 200 by like 13-14 min on most maps.

starcraft 2 campaign guid

once kerri gets rolling and leveling, she becomes a early game powerhouse, easily clearing your expo and the first or second obj. The side characters were not compelling and boring (xcept stukov, hes my comrade)Īlso the difficulty was… very easy. Literally ever single (non rendered ) cut scene was kerri walking through a door in the levi, speaks with nidaria or zagara, blah blah blah, …–> invade new planet.

starcraft 2 campaign guid

Then came hots, First it was slightly shorter in terms of number of missions, but half the missions it felt were tutorials or dungeon crawler type maps that took less than 10 minutes to complete so a full play through felt a lot less satisfying.Īnd the story its self was a big meh, yes Kerri is out for revenge, but the drastic change of her character throughout seemed out of line from someone who in the first mission was “thats why you don’t try and control the zerg”… 3 missions later she is killing terran on char… And the story transitions between missions was trash, boring garbage. Overall Wol was a great campaign, 9/10 im my book. Especially the last mission, no matter what preparations you made, the last 3-5 minutes was always a harrowing finish. I throughly enjoyed the story, gameplay, it felt challenging at times and rewarding. The macro sense of terran felt a bit dull at times as most missions you’d be building scvs non stop (it gets slightly easier once you get refineraryies and orbital commands)Īlso the tech decisions you had to make had significant trade offs and were permanent so you had to think ahead of what would be best suited for the missions ahead. hasly ) For most missions, you had to think about your tactics and unit comp and it wasn’t just lets mass till 150 supply then roll everyone. WoL was great, had challenging missions, a good story and side characters that you actually cared about (tosh, dr. It became apparent throughout how much the quality of the game (story and gameplay) deteriorated as the expansions came into play I’ve had a good history in 1/1 coop (diamond, can do brutal 6+ with a good partner /can solo brutal +) so it wasn’t necessarily for the challenge I did them on hard the first time and haven’t replayed them since. Did a full playthrough of all campaign missions for sc2 in the last week or two, including epilogue and prologues.






Starcraft 2 campaign guid